Overte C++ Documentation
MySkeletonModel Class Reference

A skeleton loaded from a model. More...

#include <MySkeletonModel.h>

Inheritance diagram for MySkeletonModel:
Collaboration diagram for MySkeletonModel:

Additional Inherited Members

- Public Member Functions inherited from SkeletonModel
Q_INVOKABLE void setURL (const QUrl &url) override
 Sets the URL of the model to render.
 
int getLeftHandJointIndex () const
 Returns the index of the left hand joint, or -1 if not found.
 
int getRightHandJointIndex () const
 Returns the index of the right hand joint, or -1 if not found.
 
bool getLeftHandPosition (glm::vec3 &position) const
 
bool getRightHandPosition (glm::vec3 &position) const
 
float getLeftArmLength () const
 Returns the extended length from the left hand to its last free ancestor.
 
bool getHeadPosition (glm::vec3 &headPosition) const
 
bool getNeckPosition (glm::vec3 &neckPosition) const
 
bool getEyePositions (glm::vec3 &firstEyePosition, glm::vec3 &secondEyePosition) const
 
glm::vec3 getDefaultEyeModelPosition () const
 

Detailed Description

A skeleton loaded from a model.


The documentation for this class was generated from the following files: