9 #ifndef hifi_MySkeletonModel_h
10 #define hifi_MySkeletonModel_h
12 #include <avatars-renderer/SkeletonModel.h>
25 void updateRig(
float deltaTime, glm::mat4 parentTransform)
override;
30 CriticallyDampedSpringPoseHelper _smoothHipsHelper;
31 bool _prevIsFlying {
false };
32 float _flyIdleTimer { 0.0f };
34 float _prevIsEstimatingHips {
false };
36 std::map<int, int> _jointRotationFrameOffsetMap;
A skeleton loaded from a model.
Definition: MySkeletonModel.h:17
A skeleton loaded from a model.
Definition: SkeletonModel.h:25