15 #ifndef RENDER_UTILS_SHADER_CONSTANTS_H
16 #define RENDER_UTILS_SHADER_CONSTANTS_H
19 #define RENDER_UTILS_ENABLE_AMBIENT_FRESNEL_LUT 1
22 #define RENDER_UTILS_ATTR_TEXCOORD01 0
23 #define RENDER_UTILS_ATTR_COLOR 3
26 #define RENDER_UTILS_ATTR_POSITION_WS 4
27 #define RENDER_UTILS_ATTR_NORMAL_WS 5
28 #define RENDER_UTILS_ATTR_TANGENT_WS 6
31 #define RENDER_UTILS_ATTR_POSITION_MS 7
32 #define RENDER_UTILS_ATTR_NORMAL_MS 8
35 #define RENDER_UTILS_ATTR_POSITION_ES 9
38 #define RENDER_UTILS_ATTR_PREV_POSITION_CS 10
41 #define RENDER_UTILS_ATTR_FADE1 11
42 #define RENDER_UTILS_ATTR_FADE2 12
43 #define RENDER_UTILS_ATTR_FADE3 13
44 #define RENDER_UTILS_ATTR_FADE4 14
45 #define RENDER_UTILS_ATTR_FADE5 15
46 #define RENDER_UTILS_ATTR_FADE6 16
47 #define RENDER_UTILS_ATTR_FADE7 17
50 #define RENDER_UTILS_ATTR_DO_NOT_USE 18
52 #define RENDER_UTILS_ATTR_DO_NOT_USE2 19
55 #define RENDER_UTILS_BUFFER_DEFERRED_FRAME_TRANSFORM 7
56 #define RENDER_UTILS_BUFFER_LIGHT_MODEL 8
57 #define RENDER_UTILS_BUFFER_LIGHT_INDEX 9
60 #define RENDER_UTILS_BUFFER_FADE_OBJECT_PARAMS 9
61 #define RENDER_UTILS_TEXTURE_FADE_MASK 12
64 #define RENDER_UTILS_TEXTURE_DEFERRRED_COLOR 0
65 #define RENDER_UTILS_TEXTURE_DEFERRRED_NORMAL 1
66 #define RENDER_UTILS_TEXTURE_DEFERRRED_SPECULAR 2
67 #define RENDER_UTILS_TEXTURE_DEFERRRED_DEPTH 3
68 #define RENDER_UTILS_TEXTURE_DEFERRED_OBSCURANCE 4
69 #define RENDER_UTILS_TEXTURE_DEFERRRED_LINEAR_Z_EYE 5
70 #define RENDER_UTILS_TEXTURE_DEFERRED_CURVATURE 6
71 #define RENDER_UTILS_TEXTURE_DEFERRED_DIFFUSED_CURVATURE 7
72 #define RENDER_UTILS_TEXTURE_DEFERRED_LIGHTING 10
73 #define RENDER_UTILS_TEXTURE_SKYBOX 13
74 #define RENDER_UTILS_TEXTURE_AMBIENT_FRESNEL 14
76 #define RENDER_UTILS_BUFFER_SHADOW_PARAMS 0
77 #define RENDER_UTILS_TEXTURE_SHADOW 12
79 #define RENDER_UTILS_BUFFER_LIGHT_CLUSTER_FRUSTUM_GRID 10
80 #define RENDER_UTILS_BUFFER_LIGHT_CLUSTER_GRID 11
81 #define RENDER_UTILS_BUFFER_LIGHT_CLUSTER_CONTENT 12
84 #define RENDER_UTILS_TEXTURE_HAZE_LINEAR_DEPTH 1
87 #define RENDER_UTILS_BUFFER_HIGHLIGHT_PARAMS 2
88 #define RENDER_UTILS_TEXTURE_HIGHLIGHT_SCENE_DEPTH 0
89 #define RENDER_UTILS_TEXTURE_HIGHLIGHT_DEPTH 1
92 #define RENDER_UTILS_BUFFER_SSSC_PARAMS 13
93 #define RENDER_UTILS_TEXTURE_SSSC_PROFILE 12
94 #define RENDER_UTILS_TEXTURE_SSSC_LUT 8
95 #define RENDER_UTILS_TEXTURE_SSSC_SPECULAR_BECKMANN 9
98 #define RENDER_UTILS_BUFFER_SSAO_PARAMS 2
99 #define RENDER_UTILS_BUFFER_SSAO_DEBUG_PARAMS 3
100 #define RENDER_UTILS_BUFFER_SSAO_BLUR_PARAMS 4
101 #define RENDER_UTILS_BUFFER_SSAO_FRAME_PARAMS 5
102 #define RENDER_UTILS_TEXTURE_SSAO_DEPTH 1
103 #define RENDER_UTILS_TEXTURE_SSAO_NORMAL 2
104 #define RENDER_UTILS_TEXTURE_SSAO_OCCLUSION 0
107 #define RENDER_UTILS_BUFFER_TAA_PARAMS 2
108 #define RENDER_UTILS_TEXTURE_TAA_HISTORY 0
109 #define RENDER_UTILS_TEXTURE_TAA_SOURCE 1
110 #define RENDER_UTILS_TEXTURE_TAA_VELOCITY 2
111 #define RENDER_UTILS_TEXTURE_TAA_DEPTH 3
112 #define RENDER_UTILS_TEXTURE_TAA_NEXT 4
113 #define RENDER_UTILS_TEXTURE_TAA_INTENSITY 5
116 #define RENDER_UTILS_BUFFER_SG_PARAMS 1
117 #define RENDER_UTILS_TEXTURE_SG_DEPTH 0
118 #define RENDER_UTILS_TEXTURE_SG_NORMAL 1
121 #define RENDER_UTILS_BUFFER_BLUR_PARAMS 0
122 #define RENDER_UTILS_TEXTURE_BLUR_SOURCE 0
123 #define RENDER_UTILS_TEXTURE_BLUR_DEPTH 1
126 #define RENDER_UTILS_BUFFER_TM_PARAMS 0
127 #define RENDER_UTILS_TEXTURE_TM_COLOR 0
130 #define RENDER_UTILS_BUFFER_BLOOM_PARAMS 1
131 #define RENDER_UTILS_TEXTURE_BLOOM_COLOR 0
134 #define RENDER_UTILS_TEXTURE_TEXT_FONT 0
135 #define RENDER_UTILS_UNIFORM_TEXT_COLOR 0
136 #define RENDER_UTILS_UNIFORM_TEXT_OUTLINE 1
139 #define RENDER_UTILS_BUFFER_DEBUG_SKYBOX 7
140 #define RENDER_UTILS_DEBUG_TEXTURE0 11
141 #define RENDER_UTILS_BUFFER_DEBUG_DEFERRED_PARAMS 1
144 #include <gpu/ShaderConstants.h>
146 namespace render_utils {
namespace slot {
150 DeferredFrameTransform = RENDER_UTILS_BUFFER_DEFERRED_FRAME_TRANSFORM,
151 LightModel = RENDER_UTILS_BUFFER_LIGHT_MODEL,
152 FadeObjectParameters = RENDER_UTILS_BUFFER_FADE_OBJECT_PARAMS,
153 LightClusterFrustumGrid = RENDER_UTILS_BUFFER_LIGHT_CLUSTER_FRUSTUM_GRID,
154 LightClusterGrid = RENDER_UTILS_BUFFER_LIGHT_CLUSTER_GRID,
155 LightClusterContent = RENDER_UTILS_BUFFER_LIGHT_CLUSTER_CONTENT,
156 SsscParams = RENDER_UTILS_BUFFER_SSSC_PARAMS,
157 SsaoParams = RENDER_UTILS_BUFFER_SSAO_PARAMS,
158 SsaoFrameParams = RENDER_UTILS_BUFFER_SSAO_FRAME_PARAMS,
159 SsaoDebugParams = RENDER_UTILS_BUFFER_SSAO_DEBUG_PARAMS,
160 SsaoBlurParams = RENDER_UTILS_BUFFER_SSAO_BLUR_PARAMS,
161 LightIndex = RENDER_UTILS_BUFFER_LIGHT_INDEX,
162 TaaParams = RENDER_UTILS_BUFFER_TAA_PARAMS,
163 HighlightParams = RENDER_UTILS_BUFFER_HIGHLIGHT_PARAMS,
164 DebugSkyboxParams = RENDER_UTILS_BUFFER_DEBUG_SKYBOX,
165 SurfaceGeometryParams = RENDER_UTILS_BUFFER_SG_PARAMS,
166 BlurParams = RENDER_UTILS_BUFFER_BLUR_PARAMS,
167 BloomParams = RENDER_UTILS_BUFFER_BLOOM_PARAMS,
168 ToneMappingParams = RENDER_UTILS_BUFFER_TM_PARAMS,
169 ShadowParams = RENDER_UTILS_BUFFER_SHADOW_PARAMS,
170 DebugDeferredParams = RENDER_UTILS_BUFFER_DEBUG_DEFERRED_PARAMS,
176 DeferredColor = RENDER_UTILS_TEXTURE_DEFERRRED_COLOR,
177 DeferredNormal = RENDER_UTILS_TEXTURE_DEFERRRED_NORMAL,
178 DeferredSpecular = RENDER_UTILS_TEXTURE_DEFERRRED_SPECULAR,
179 DeferredDepth = RENDER_UTILS_TEXTURE_DEFERRRED_DEPTH,
180 DeferredLinearZEye = RENDER_UTILS_TEXTURE_DEFERRRED_LINEAR_Z_EYE,
181 DeferredObscurance = RENDER_UTILS_TEXTURE_DEFERRED_OBSCURANCE,
182 DeferredLighting = RENDER_UTILS_TEXTURE_DEFERRED_LIGHTING,
183 DeferredCurvature = RENDER_UTILS_TEXTURE_DEFERRED_CURVATURE,
184 DeferredDiffusedCurvature = RENDER_UTILS_TEXTURE_DEFERRED_DIFFUSED_CURVATURE,
185 SsscLut = RENDER_UTILS_TEXTURE_SSSC_LUT,
186 SsscSpecularBeckmann = RENDER_UTILS_TEXTURE_SSSC_SPECULAR_BECKMANN,
187 SsscProfile = RENDER_UTILS_TEXTURE_SSSC_PROFILE,
188 FadeMask = RENDER_UTILS_TEXTURE_FADE_MASK,
189 Skybox = RENDER_UTILS_TEXTURE_SKYBOX,
190 HazeLinearDepth = RENDER_UTILS_TEXTURE_HAZE_LINEAR_DEPTH,
191 Shadow = RENDER_UTILS_TEXTURE_SHADOW,
192 TaaHistory = RENDER_UTILS_TEXTURE_TAA_HISTORY,
193 TaaSource = RENDER_UTILS_TEXTURE_TAA_SOURCE,
194 TaaVelocity = RENDER_UTILS_TEXTURE_TAA_VELOCITY,
195 TaaDepth = RENDER_UTILS_TEXTURE_TAA_DEPTH,
196 TaaNext = RENDER_UTILS_TEXTURE_TAA_NEXT,
197 TaaIntensity = RENDER_UTILS_TEXTURE_TAA_INTENSITY,
198 SsaoOcclusion = RENDER_UTILS_TEXTURE_SSAO_OCCLUSION,
199 SsaoDepth = RENDER_UTILS_TEXTURE_SSAO_DEPTH,
200 SsaoNormal = RENDER_UTILS_TEXTURE_SSAO_NORMAL,
201 HighlightSceneDepth = RENDER_UTILS_TEXTURE_HIGHLIGHT_SCENE_DEPTH,
202 HighlightDepth = RENDER_UTILS_TEXTURE_HIGHLIGHT_DEPTH,
203 SurfaceGeometryDepth = RENDER_UTILS_TEXTURE_SG_DEPTH,
204 SurfaceGeometryNormal = RENDER_UTILS_TEXTURE_SG_NORMAL,
205 BlurSource = RENDER_UTILS_TEXTURE_BLUR_SOURCE,
206 BlurDepth = RENDER_UTILS_TEXTURE_BLUR_DEPTH,
207 BloomColor = RENDER_UTILS_TEXTURE_BLOOM_COLOR,
208 ToneMappingColor = RENDER_UTILS_TEXTURE_TM_COLOR,
209 TextFont = RENDER_UTILS_TEXTURE_TEXT_FONT,
210 AmbientFresnel = RENDER_UTILS_TEXTURE_AMBIENT_FRESNEL,
211 DebugTexture0 = RENDER_UTILS_DEBUG_TEXTURE0,
A simple object wrapper for an OpenGL texture.
Definition: material-networking/src/material-networking/TextureCache.h:39