10 #ifndef hifi_SelectedWorkloadRenderer_h
11 #define hifi_SelectedWorkloadRenderer_h
13 #include "GameWorkload.h"
15 #include "GameWorkloadRenderer.h"
17 class SelectedWorkloadRenderer {
19 using Config = GameSpaceToRenderConfig;
21 using JobModel = workload::Job::ModelO<SelectedWorkloadRenderer, Outputs, Config>;
23 SelectedWorkloadRenderer() {}
25 void configure(
const Config& config) {}
26 void run(
const workload::WorkloadContextPointer& renderContext, Outputs& outputs);
29 render::ItemID _spaceRenderItemID{ render::Item::INVALID_ITEM_ID };
Transaction is the mechanism to make any change to the scene. Whenever a new item need to be reset,...
Definition: Scene.h:40