11 #ifndef hifi_render_utils_FadeEffect_h
12 #define hifi_render_utils_FadeEffect_h
14 #include <render/Engine.h>
18 using JobModel = render::Task::Model<FadeEffect>;
22 void build(JobModel& task,
const render::Varying& inputs, render::Varying& outputs);
24 static render::ShapePipeline::BatchSetter getBatchSetter();
25 static render::ShapePipeline::ItemSetter getItemUniformSetter();
28 static gpu::TexturePointer _maskMap;