14 #ifndef RENDER_UTILS_SHADER_CONSTANTS_H
15 #define RENDER_UTILS_SHADER_CONSTANTS_H
18 #define RENDER_UTILS_ENABLE_AMBIENT_FRESNEL_LUT 1
21 #define RENDER_UTILS_ATTR_TEXCOORD01 0
22 #define RENDER_UTILS_ATTR_COLOR 1
25 #define RENDER_UTILS_ATTR_POSITION_WS 2
26 #define RENDER_UTILS_ATTR_NORMAL_WS 3
27 #define RENDER_UTILS_ATTR_TANGENT_WS 4
30 #define RENDER_UTILS_ATTR_POSITION_MS 5
31 #define RENDER_UTILS_ATTR_NORMAL_MS 6
34 #define RENDER_UTILS_ATTR_POSITION_ES 7
37 #define RENDER_UTILS_ATTR_DO_NOT_USE 8
40 #define RENDER_UTILS_ATTR_FADE1 9
41 #define RENDER_UTILS_ATTR_FADE2 10
42 #define RENDER_UTILS_ATTR_FADE3 11
45 #define RENDER_UTILS_BUFFER_DEFERRED_FRAME_TRANSFORM 0
46 #define RENDER_UTILS_BUFFER_LIGHT_MODEL 3
47 #define RENDER_UTILS_BUFFER_AMBIENT_LIGHT 6
48 #define RENDER_UTILS_BUFFER_LIGHT_INDEX 7
51 #define RENDER_UTILS_TEXTURE_DEFERRRED_COLOR 0
52 #define RENDER_UTILS_TEXTURE_DEFERRRED_NORMAL 1
53 #define RENDER_UTILS_TEXTURE_DEFERRRED_SPECULAR 2
54 #define RENDER_UTILS_TEXTURE_DEFERRRED_DEPTH 3
55 #define RENDER_UTILS_TEXTURE_DEFERRED_OBSCURANCE 4
56 #define RENDER_UTILS_TEXTURE_DEFERRRED_LINEAR_Z_EYE 5
57 #define RENDER_UTILS_TEXTURE_DEFERRED_CURVATURE 6
58 #define RENDER_UTILS_TEXTURE_DEFERRED_DIFFUSED_CURVATURE 7
59 #define RENDER_UTILS_TEXTURE_DEFERRED_LIGHTING 10
60 #define RENDER_UTILS_TEXTURE_SKYBOX 11
61 #define RENDER_UTILS_TEXTURE_AMBIENT_FRESNEL 14
63 #define RENDER_UTILS_BUFFER_SHADOW_PARAMS 2
64 #define RENDER_UTILS_TEXTURE_SHADOW 12
66 #define RENDER_UTILS_BUFFER_LIGHT_CLUSTER_FRUSTUM_GRID 10
67 #define RENDER_UTILS_BUFFER_LIGHT_CLUSTER_GRID 11
68 #define RENDER_UTILS_BUFFER_LIGHT_CLUSTER_CONTENT 12
71 #define RENDER_UTILS_TEXTURE_HAZE_COLOR 0
72 #define RENDER_UTILS_TEXTURE_HAZE_LINEAR_DEPTH 1
75 #define RENDER_UTILS_BUFFER_FADE_PARAMS 8
76 #define RENDER_UTILS_BUFFER_FADE_OBJECT_PARAMS 9
77 #define RENDER_UTILS_TEXTURE_FADE_MASK 10
80 #define RENDER_UTILS_BUFFER_HIGHLIGHT_PARAMS 2
81 #define RENDER_UTILS_TEXTURE_HIGHLIGHT_SCENE_DEPTH 0
82 #define RENDER_UTILS_TEXTURE_HIGHLIGHT_DEPTH 1
85 #define RENDER_UTILS_BUFFER_SSSC_PARAMS 13
86 #define RENDER_UTILS_TEXTURE_SSSC_PROFILE 12
87 #define RENDER_UTILS_TEXTURE_SSSC_LUT 8
88 #define RENDER_UTILS_TEXTURE_SSSC_SPECULAR_BECKMANN 9
91 #define RENDER_UTILS_BUFFER_SSAO_PARAMS 2
92 #define RENDER_UTILS_BUFFER_SSAO_DEBUG_PARAMS 3
93 #define RENDER_UTILS_BUFFER_SSAO_BLUR_PARAMS 4
94 #define RENDER_UTILS_BUFFER_SSAO_FRAME_PARAMS 5
95 #define RENDER_UTILS_TEXTURE_SSAO_DEPTH 1
96 #define RENDER_UTILS_TEXTURE_SSAO_NORMAL 2
97 #define RENDER_UTILS_TEXTURE_SSAO_OCCLUSION 0
100 #define RENDER_UTILS_BUFFER_TAA_PARAMS 2
101 #define RENDER_UTILS_TEXTURE_TAA_HISTORY 0
102 #define RENDER_UTILS_TEXTURE_TAA_SOURCE 1
103 #define RENDER_UTILS_TEXTURE_TAA_VELOCITY 2
104 #define RENDER_UTILS_TEXTURE_TAA_DEPTH 3
105 #define RENDER_UTILS_TEXTURE_TAA_NEXT 4
108 #define RENDER_UTILS_BUFFER_SG_PARAMS 1
109 #define RENDER_UTILS_TEXTURE_SG_DEPTH 0
110 #define RENDER_UTILS_TEXTURE_SG_NORMAL 1
113 #define RENDER_UTILS_BUFFER_BLUR_PARAMS 0
114 #define RENDER_UTILS_TEXTURE_BLUR_SOURCE 0
115 #define RENDER_UTILS_TEXTURE_BLUR_DEPTH 1
118 #define RENDER_UTILS_BUFFER_TM_PARAMS 0
119 #define RENDER_UTILS_TEXTURE_TM_COLOR 0
122 #define RENDER_UTILS_BUFFER_BLOOM_PARAMS 1
123 #define RENDER_UTILS_TEXTURE_BLOOM_COLOR 0
126 #define RENDER_UTILS_TEXTURE_TEXT_FONT 0
127 #define RENDER_UTILS_UNIFORM_TEXT_COLOR 0
128 #define RENDER_UTILS_UNIFORM_TEXT_OUTLINE 1
131 #define RENDER_UTILS_BUFFER_DEBUG_SKYBOX 5
132 #define RENDER_UTILS_DEBUG_TEXTURE0 11
133 #define RENDER_UTILS_BUFFER_DEBUG_DEFERRED_PARAMS 1
136 #include <gpu/ShaderConstants.h>
138 namespace render_utils {
namespace slot {
142 DeferredFrameTransform = RENDER_UTILS_BUFFER_DEFERRED_FRAME_TRANSFORM,
143 LightModel = RENDER_UTILS_BUFFER_LIGHT_MODEL,
144 AmbientLight = RENDER_UTILS_BUFFER_AMBIENT_LIGHT,
145 FadeParameters = RENDER_UTILS_BUFFER_FADE_PARAMS,
146 FadeObjectParameters = RENDER_UTILS_BUFFER_FADE_OBJECT_PARAMS,
147 LightClusterFrustumGrid = RENDER_UTILS_BUFFER_LIGHT_CLUSTER_FRUSTUM_GRID,
148 LightClusterGrid = RENDER_UTILS_BUFFER_LIGHT_CLUSTER_GRID,
149 LightClusterContent = RENDER_UTILS_BUFFER_LIGHT_CLUSTER_CONTENT,
150 SsscParams = RENDER_UTILS_BUFFER_SSSC_PARAMS,
151 SsaoParams = RENDER_UTILS_BUFFER_SSAO_PARAMS,
152 SsaoFrameParams = RENDER_UTILS_BUFFER_SSAO_FRAME_PARAMS,
153 SsaoDebugParams = RENDER_UTILS_BUFFER_SSAO_DEBUG_PARAMS,
154 SsaoBlurParams = RENDER_UTILS_BUFFER_SSAO_BLUR_PARAMS,
155 LightIndex = RENDER_UTILS_BUFFER_LIGHT_INDEX,
156 TaaParams = RENDER_UTILS_BUFFER_TAA_PARAMS,
157 HighlightParams = RENDER_UTILS_BUFFER_HIGHLIGHT_PARAMS,
158 DebugSkyboxParams = RENDER_UTILS_BUFFER_DEBUG_SKYBOX,
159 SurfaceGeometryParams = RENDER_UTILS_BUFFER_SG_PARAMS,
160 BlurParams = RENDER_UTILS_BUFFER_BLUR_PARAMS,
161 BloomParams = RENDER_UTILS_BUFFER_BLOOM_PARAMS,
162 ToneMappingParams = RENDER_UTILS_BUFFER_TM_PARAMS,
163 ShadowParams = RENDER_UTILS_BUFFER_SHADOW_PARAMS,
164 DebugDeferredParams = RENDER_UTILS_BUFFER_DEBUG_DEFERRED_PARAMS,
170 DeferredColor = RENDER_UTILS_TEXTURE_DEFERRRED_COLOR,
171 DeferredNormal = RENDER_UTILS_TEXTURE_DEFERRRED_NORMAL,
172 DeferredSpecular = RENDER_UTILS_TEXTURE_DEFERRRED_SPECULAR,
173 DeferredDepth = RENDER_UTILS_TEXTURE_DEFERRRED_DEPTH,
174 DeferredLinearZEye = RENDER_UTILS_TEXTURE_DEFERRRED_LINEAR_Z_EYE,
175 DeferredObscurance = RENDER_UTILS_TEXTURE_DEFERRED_OBSCURANCE,
176 DeferredLighting = RENDER_UTILS_TEXTURE_DEFERRED_LIGHTING,
177 DeferredCurvature = RENDER_UTILS_TEXTURE_DEFERRED_CURVATURE,
178 DeferredDiffusedCurvature = RENDER_UTILS_TEXTURE_DEFERRED_DIFFUSED_CURVATURE,
179 SsscLut = RENDER_UTILS_TEXTURE_SSSC_LUT,
180 SsscSpecularBeckmann = RENDER_UTILS_TEXTURE_SSSC_SPECULAR_BECKMANN,
181 SsscProfile = RENDER_UTILS_TEXTURE_SSSC_PROFILE,
182 FadeMask = RENDER_UTILS_TEXTURE_FADE_MASK,
183 Skybox = RENDER_UTILS_TEXTURE_SKYBOX,
184 HazeColor = RENDER_UTILS_TEXTURE_HAZE_COLOR,
185 HazeLinearDepth = RENDER_UTILS_TEXTURE_HAZE_LINEAR_DEPTH,
186 Shadow = RENDER_UTILS_TEXTURE_SHADOW,
187 TaaHistory = RENDER_UTILS_TEXTURE_TAA_HISTORY,
188 TaaSource = RENDER_UTILS_TEXTURE_TAA_SOURCE,
189 TaaVelocity = RENDER_UTILS_TEXTURE_TAA_VELOCITY,
190 TaaDepth = RENDER_UTILS_TEXTURE_TAA_DEPTH,
191 TaaNext = RENDER_UTILS_TEXTURE_TAA_NEXT,
192 SsaoOcclusion = RENDER_UTILS_TEXTURE_SSAO_OCCLUSION,
193 SsaoDepth = RENDER_UTILS_TEXTURE_SSAO_DEPTH,
194 SsaoNormal = RENDER_UTILS_TEXTURE_SSAO_NORMAL,
195 HighlightSceneDepth = RENDER_UTILS_TEXTURE_HIGHLIGHT_SCENE_DEPTH,
196 HighlightDepth = RENDER_UTILS_TEXTURE_HIGHLIGHT_DEPTH,
197 SurfaceGeometryDepth = RENDER_UTILS_TEXTURE_SG_DEPTH,
198 SurfaceGeometryNormal = RENDER_UTILS_TEXTURE_SG_NORMAL,
199 BlurSource = RENDER_UTILS_TEXTURE_BLUR_SOURCE,
200 BlurDepth = RENDER_UTILS_TEXTURE_BLUR_DEPTH,
201 BloomColor = RENDER_UTILS_TEXTURE_BLOOM_COLOR,
202 ToneMappingColor = RENDER_UTILS_TEXTURE_TM_COLOR,
203 TextFont = RENDER_UTILS_TEXTURE_TEXT_FONT,
204 AmbientFresnel = RENDER_UTILS_TEXTURE_AMBIENT_FRESNEL,
205 DebugTexture0 = RENDER_UTILS_DEBUG_TEXTURE0,
A simple object wrapper for an OpenGL texture.
Definition: material-networking/src/material-networking/TextureCache.h:39