15 #ifndef GRAPHICS_SHADER_CONSTANTS_H
16 #define GRAPHICS_SHADER_CONSTANTS_H
18 #define GRAPHICS_BUFFER_SKINNING 0
19 #define GRAPHICS_BUFFER_MATERIAL 1
20 #define GRAPHICS_BUFFER_KEY_LIGHT 4
21 #define GRAPHICS_BUFFER_LIGHT 5
22 #define GRAPHICS_BUFFER_AMBIENT_LIGHT 6
24 #define GRAPHICS_TEXTURE_MATERIAL_ALBEDO 0
25 #define GRAPHICS_TEXTURE_MATERIAL_NORMAL 1
26 #define GRAPHICS_TEXTURE_MATERIAL_METALLIC 2
27 #define GRAPHICS_TEXTURE_MATERIAL_EMISSIVE_LIGHTMAP 3
28 #define GRAPHICS_TEXTURE_MATERIAL_ROUGHNESS 4
29 #define GRAPHICS_TEXTURE_MATERIAL_OCCLUSION 5
30 #define GRAPHICS_TEXTURE_MATERIAL_SCATTERING 6
33 #define GRAPHICS_TEXTURE_MATERIAL_SHADE GRAPHICS_TEXTURE_MATERIAL_METALLIC
34 #define GRAPHICS_TEXTURE_MATERIAL_SHADING_SHIFT GRAPHICS_TEXTURE_MATERIAL_ROUGHNESS
35 #define GRAPHICS_TEXTURE_MATERIAL_MATCAP GRAPHICS_TEXTURE_MATERIAL_OCCLUSION
36 #define GRAPHICS_TEXTURE_MATERIAL_RIM GRAPHICS_TEXTURE_MATERIAL_SCATTERING
37 #define GRAPHICS_TEXTURE_MATERIAL_UV_ANIMATION_MASK 7
40 #define GRAPHICS_TEXTURE_SKYBOX 11
41 #define GRAPHICS_BUFFER_SKYBOX_PARAMS 5
43 #define GRAPHICS_BUFFER_HAZE_PARAMS 7
47 namespace graphics {
namespace slot {
51 Skinning = GRAPHICS_BUFFER_SKINNING,
52 Material = GRAPHICS_BUFFER_MATERIAL,
53 Light = GRAPHICS_BUFFER_LIGHT,
54 KeyLight = GRAPHICS_BUFFER_KEY_LIGHT,
55 AmbientLight = GRAPHICS_BUFFER_AMBIENT_LIGHT,
56 SkyboxParams = GRAPHICS_BUFFER_SKYBOX_PARAMS,
57 HazeParams = GRAPHICS_BUFFER_HAZE_PARAMS
63 MaterialAlbedo = GRAPHICS_TEXTURE_MATERIAL_ALBEDO,
64 MaterialNormal = GRAPHICS_TEXTURE_MATERIAL_NORMAL,
65 MaterialMetallic = GRAPHICS_TEXTURE_MATERIAL_METALLIC,
66 MaterialEmissiveLightmap = GRAPHICS_TEXTURE_MATERIAL_EMISSIVE_LIGHTMAP,
67 MaterialRoughness = GRAPHICS_TEXTURE_MATERIAL_ROUGHNESS,
68 MaterialOcclusion = GRAPHICS_TEXTURE_MATERIAL_OCCLUSION,
69 MaterialScattering = GRAPHICS_TEXTURE_MATERIAL_SCATTERING,
70 Skybox = GRAPHICS_TEXTURE_SKYBOX,
72 MaterialShade = GRAPHICS_TEXTURE_MATERIAL_SHADE,
73 MaterialShadingShift = GRAPHICS_TEXTURE_MATERIAL_SHADING_SHIFT,
74 MaterialMatcap = GRAPHICS_TEXTURE_MATERIAL_MATCAP,
75 MaterialRim = GRAPHICS_TEXTURE_MATERIAL_RIM,
76 MaterialUVAnimationMask = GRAPHICS_TEXTURE_MATERIAL_UV_ANIMATION_MASK,
A simple object wrapper for an OpenGL texture.
Definition: material-networking/src/material-networking/TextureCache.h:39