14 #ifndef GPU_SHADER_CONSTANTS_H
15 #define GPU_SHADER_CONSTANTS_H
17 #define GPU_BUFFER_TRANSFORM_CAMERA 15
18 #define GPU_BUFFER_TEXTURE_TABLE0 16
19 #define GPU_BUFFER_TEXTURE_TABLE1 17
20 #define GPU_BUFFER_CAMERA_CORRECTION 18
22 #define GPU_TEXTURE_TRANSFORM_OBJECT 31
24 #define GPU_RESOURCE_BUFFER_SLOT0_TEXTURE 35
25 #define GPU_RESOURCE_BUFFER_SLOT1_TEXTURE 36
26 #define GPU_RESOURCE_BUFFER_SLOT0_STORAGE 0
27 #define GPU_RESOURCE_BUFFER_SLOT1_STORAGE 1
30 #define GPU_TEXTURE_MIP_CREATION_INPUT 30
32 #define GPU_STORAGE_TRANSFORM_OBJECT 7
34 #define GPU_ATTR_POSITION 0
35 #define GPU_ATTR_NORMAL 1
36 #define GPU_ATTR_COLOR 2
37 #define GPU_ATTR_TEXCOORD0 3
38 #define GPU_ATTR_TANGENT 4
39 #define GPU_ATTR_SKIN_CLUSTER_INDEX 5
40 #define GPU_ATTR_SKIN_CLUSTER_WEIGHT 6
41 #define GPU_ATTR_TEXCOORD1 7
42 #define GPU_ATTR_TEXCOORD2 8
43 #define GPU_ATTR_TEXCOORD3 9
44 #define GPU_ATTR_TEXCOORD4 10
45 #define GPU_ATTR_STEREO_SIDE 14
46 #define GPU_ATTR_DRAW_CALL_INFO 15
49 #define GPU_ATTR_V2F_STEREO_SIDE 8
51 #define GPU_UNIFORM_EXTRA0 110
52 #define GPU_UNIFORM_EXTRA1 111
53 #define GPU_UNIFORM_EXTRA2 112
54 #define GPU_UNIFORM_EXTRA3 113
55 #define GPU_UNIFORM_EXTRA4 114
56 #define GPU_UNIFORM_EXTRA5 115
57 #define GPU_UNIFORM_EXTRA6 116
58 #define GPU_UNIFORM_EXTRA7 117
59 #define GPU_UNIFORM_EXTRA8 118
60 #define GPU_UNIFORM_EXTRA9 119
64 namespace gpu {
namespace slot {
68 CameraTransform = GPU_BUFFER_TRANSFORM_CAMERA,
69 TextureTable0 = GPU_BUFFER_TEXTURE_TABLE0,
70 TextureTable1 = GPU_BUFFER_TEXTURE_TABLE1,
71 CameraCorrection = GPU_BUFFER_CAMERA_CORRECTION,
77 ObjectTransforms = GPU_TEXTURE_TRANSFORM_OBJECT,
78 MipCreationInput = GPU_TEXTURE_MIP_CREATION_INPUT,
84 ObjectTransforms = GPU_STORAGE_TRANSFORM_OBJECT,
90 Position = GPU_ATTR_POSITION,
91 Normal = GPU_ATTR_NORMAL,
92 Color = GPU_ATTR_COLOR,
93 TexCoord0 = GPU_ATTR_TEXCOORD0,
94 Tangent = GPU_ATTR_TANGENT,
95 SkinClusterIndex = GPU_ATTR_SKIN_CLUSTER_INDEX,
96 SkinClusterWeight = GPU_ATTR_SKIN_CLUSTER_WEIGHT,
97 TexCoord1 = GPU_ATTR_TEXCOORD1,
98 TexCoord2 = GPU_ATTR_TEXCOORD2,
99 TexCoord3 = GPU_ATTR_TEXCOORD3,
100 TexCoord4 = GPU_ATTR_TEXCOORD4,
101 StereoSide = GPU_ATTR_STEREO_SIDE,
102 DrawCallInfo = GPU_ATTR_DRAW_CALL_INFO,
A simple object wrapper for an OpenGL texture.
Definition: material-networking/src/material-networking/TextureCache.h:39