Overte C++ Documentation
TextEffect.h
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//
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// Created by Bradley Austin Davis on 2015/07/16
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_TextEffect_h
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#define hifi_TextEffect_h
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#include "QString"
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/*@jsdoc
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* <p>A {@link Entities.EntityProperties-Text|Text} entity may use one of the following effects:</p>
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* <table>
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* <thead>
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* <tr><th>Value</th><th>Description</th></tr>
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* </thead>
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* <tbody>
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* <tr><td><code>"none"</code></td><td>No effect.</td></tr>
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* <tr><td><code>"outline"</code></td><td>An outline effect.</td></tr>
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* <tr><td><code>"outline fill"</code></td><td>An outline effect, with fill.</td></tr>
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* <tr><td><code>"shadow"</code></td><td>A shadow effect.</td></tr>
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* </tbody>
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* </table>
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* @typedef {string} Entities.TextEffect
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*/
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enum class
TextEffect {
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NO_EFFECT = 0,
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OUTLINE_EFFECT,
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OUTLINE_WITH_FILL_EFFECT,
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SHADOW_EFFECT
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};
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class
TextEffectHelpers {
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public
:
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static
QString getNameForTextEffect(TextEffect effect);
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};
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#endif
// hifi_TextEffect_h
libraries
shared
src
TextEffect.h
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