Overte C++ Documentation
PrimitiveMode.h
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//
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// Created by Sam Gondelman on 1/7/19.
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// Copyright 2019 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_PrimitiveMode_h
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#define hifi_PrimitiveMode_h
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#include "QString"
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/*@jsdoc
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* <p>How the geometry of an entity is rendered.</p>
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* <table>
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* <thead>
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* <tr><th>Value</th><th>Description</th></tr>
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* </thead>
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* <tbody>
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* <tr><td><code>"solid"</code></td><td>The entity is drawn as a solid shape.</td></tr>
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* <tr><td><code>"lines"</code></td><td>The entity is drawn as wireframe.</td></tr>
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* </tbody>
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* </table>
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* @typedef {string} Entities.PrimitiveMode
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*/
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enum class
PrimitiveMode {
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SOLID = 0,
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LINES
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};
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class
PrimitiveModeHelpers {
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public
:
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static
QString getNameForPrimitiveMode(PrimitiveMode mode);
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};
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#endif
// hifi_PrimitiveMode_h
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libraries
shared
src
PrimitiveMode.h
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