12 #ifndef hifi_AvatarConstants_h
13 #define hifi_AvatarConstants_h
15 #include "GLMHelpers.h"
18 const float DEFAULT_AVATAR_HEIGHT = 1.755f;
19 const float DEFAULT_AVATAR_EYE_TO_TOP_OF_HEAD = 0.11f;
20 const float DEFAULT_AVATAR_NECK_TO_TOP_OF_HEAD = 0.185f;
21 const float DEFAULT_AVATAR_NECK_HEIGHT = DEFAULT_AVATAR_HEIGHT - DEFAULT_AVATAR_NECK_TO_TOP_OF_HEAD;
22 const float DEFAULT_AVATAR_EYE_HEIGHT = DEFAULT_AVATAR_HEIGHT - DEFAULT_AVATAR_EYE_TO_TOP_OF_HEAD;
23 const float DEFAULT_AVATAR_HIPS_HEIGHT = 1.01327407f;
24 const float DEFAULT_SPINE2_SPLINE_PROPORTION = 0.71f;
25 const float DEFAULT_AVATAR_SUPPORT_BASE_LEFT = -0.25f;
26 const float DEFAULT_AVATAR_SUPPORT_BASE_RIGHT = 0.25f;
27 const float DEFAULT_AVATAR_SUPPORT_BASE_FRONT = -0.20f;
28 const float DEFAULT_AVATAR_SUPPORT_BASE_BACK = 0.12f;
29 const float DEFAULT_AVATAR_LATERAL_STEPPING_THRESHOLD = 0.10f;
30 const float DEFAULT_AVATAR_ANTERIOR_STEPPING_THRESHOLD = 0.04f;
31 const float DEFAULT_AVATAR_POSTERIOR_STEPPING_THRESHOLD = 0.05f;
32 const float DEFAULT_AVATAR_HEAD_ANGULAR_VELOCITY_STEPPING_THRESHOLD = 0.3f;
33 const float DEFAULT_AVATAR_MODE_HEIGHT_STEPPING_THRESHOLD = -0.02f;
34 const float DEFAULT_HANDS_VELOCITY_DIRECTION_STEPPING_THRESHOLD = 0.4f;
35 const float DEFAULT_HANDS_ANGULAR_VELOCITY_STEPPING_THRESHOLD = 3.3f;
36 const float DEFAULT_HEAD_VELOCITY_STEPPING_THRESHOLD = 0.18f;
37 const float DEFAULT_HEAD_PITCH_STEPPING_TOLERANCE = 7.0f;
38 const float DEFAULT_HEAD_ROLL_STEPPING_TOLERANCE = 7.0f;
39 const float DEFAULT_AVATAR_SPINE_STRETCH_LIMIT = 0.04f;
40 const float DEFAULT_AVATAR_FORWARD_DAMPENING_FACTOR = 0.5f;
41 const float DEFAULT_AVATAR_LATERAL_DAMPENING_FACTOR = 2.0f;
42 const float DEFAULT_AVATAR_HIPS_MASS = 40.0f;
43 const float DEFAULT_AVATAR_HEAD_MASS = 20.0f;
44 const float DEFAULT_AVATAR_LEFTHAND_MASS = 2.0f;
45 const float DEFAULT_AVATAR_RIGHTHAND_MASS = 2.0f;
46 const float DEFAULT_AVATAR_IPD = 0.064f;
49 const glm::quat DEFAULT_AVATAR_MIDDLE_EYE_ROT { Quaternions::Y_180 };
50 const glm::vec3 DEFAULT_AVATAR_HEAD_TO_MIDDLE_EYE_OFFSET = { 0.0f, 0.064f, 0.084f };
51 const glm::vec3 DEFAULT_AVATAR_HEAD_POS { 0.0f, 0.53f, 0.0f };
52 const glm::quat DEFAULT_AVATAR_HEAD_ROT { Quaternions::Y_180 };
53 const glm::vec3 DEFAULT_AVATAR_RIGHTARM_POS { -0.134824f, 0.396348f, -0.0515777f };
54 const glm::quat DEFAULT_AVATAR_RIGHTARM_ROT { -0.536241f, 0.536241f, -0.460918f, -0.460918f };
55 const glm::vec3 DEFAULT_AVATAR_LEFTARM_POS { 0.134795f, 0.396349f, -0.0515881f };
56 const glm::quat DEFAULT_AVATAR_LEFTARM_ROT { 0.536257f, 0.536258f, -0.460899f, 0.4609f };
57 const glm::vec3 DEFAULT_AVATAR_RIGHTHAND_POS { -0.72768f, 0.396349f, -0.0515779f };
58 const glm::quat DEFAULT_AVATAR_RIGHTHAND_ROT { 0.479184f, -0.520013f, 0.522537f, 0.476365f};
59 const glm::vec3 DEFAULT_AVATAR_LEFTHAND_POS { 0.727588f, 0.39635f, -0.0515878f };
60 const glm::quat DEFAULT_AVATAR_LEFTHAND_ROT { -0.479181f, -0.52001f, 0.52254f, -0.476369f };
61 const glm::vec3 DEFAULT_AVATAR_NECK_POS { 0.0f, 0.445f, 0.025f };
62 const glm::vec3 DEFAULT_AVATAR_SPINE2_POS { 0.0f, 0.32f, 0.02f };
63 const glm::quat DEFAULT_AVATAR_SPINE2_ROT { Quaternions::Y_180 };
64 const glm::vec3 DEFAULT_AVATAR_HIPS_POS { 0.0f, 0.0f, 0.0f };
65 const glm::quat DEFAULT_AVATAR_HIPS_ROT { Quaternions::Y_180 };
66 const glm::vec3 DEFAULT_AVATAR_LEFTFOOT_POS { -0.08f, -0.96f, 0.029f};
67 const glm::quat DEFAULT_AVATAR_LEFTFOOT_ROT { -0.40167322754859924f, 0.9154590368270874f, -0.005437685176730156f, -0.023744143545627594f };
68 const glm::vec3 DEFAULT_AVATAR_RIGHTFOOT_POS { 0.08f, -0.96f, 0.029f };
69 const glm::quat DEFAULT_AVATAR_RIGHTFOOT_ROT { -0.4016716778278351f, 0.9154615998268127f, 0.0053307069465518f, 0.023696165531873703f };
71 const float DEFAULT_AVATAR_MAX_WALKING_SPEED = 2.6f;
72 const float DEFAULT_AVATAR_MAX_WALKING_BACKWARD_SPEED = 2.2f;
73 const float DEFAULT_AVATAR_MAX_FLYING_SPEED = 30.0f;
74 const float DEFAULT_AVATAR_MAX_SPRINT_SPEED = 3.4f;
75 const float DEFAULT_AVATAR_WALK_SPEED_THRESHOLD = 0.15f;
77 const float ANALOG_AVATAR_MAX_WALKING_SPEED = 6.0f;
78 const float ANALOG_AVATAR_MAX_WALKING_BACKWARD_SPEED = 2.2f;
79 const float ANALOG_AVATAR_MAX_FLYING_SPEED = 30.0f;
80 const float ANALOG_AVATAR_MAX_SPRINT_SPEED = 8.0f;
81 const float ANALOG_AVATAR_GEAR_1 = 0.2f;
82 const float ANALOG_AVATAR_GEAR_2 = 0.4f;
83 const float ANALOG_AVATAR_GEAR_3 = 0.6f;
84 const float ANALOG_AVATAR_GEAR_4 = 0.8f;
85 const float ANALOG_AVATAR_GEAR_5 = 1.0f;
87 const float ANALOG_PLUS_AVATAR_MAX_WALKING_SPEED = 10.0f;
88 const float ANALOG_PLUS_AVATAR_MAX_WALKING_BACKWARD_SPEED = 2.42f;
89 const float ANALOG_PLUS_AVATAR_MAX_FLYING_SPEED = 30.0f;
90 const float ANALOG_PLUS_AVATAR_MAX_SPRINT_SPEED = 20.0f;
92 const float DEFAULT_AVATAR_GRAVITY = -9.8f;
93 const float DEFAULT_AVATAR_JUMP_SPEED = 5.0f;
94 const float DEFAULT_AVATAR_JUMP_HEIGHT = (DEFAULT_AVATAR_JUMP_SPEED * DEFAULT_AVATAR_JUMP_SPEED) / (2.0f * -DEFAULT_AVATAR_GRAVITY);
95 const float DEFAULT_AVATAR_MIN_JUMP_HEIGHT = 0.25f;
97 const float DEFAULT_AVATAR_FALL_HEIGHT = 20.0f;
98 const float DEFAULT_AVATAR_MIN_HOVER_HEIGHT = 0.35f;
101 static const float MAX_AVATAR_SCALE = 1000.0f;
102 static const float MIN_AVATAR_SCALE = 0.005f;
104 static const float MAX_AVATAR_HEIGHT = 1000.0f * DEFAULT_AVATAR_HEIGHT;
105 static const float MIN_AVATAR_HEIGHT = 0.005f * DEFAULT_AVATAR_HEIGHT;
106 static const float MIN_AVATAR_RADIUS = 0.5f * MIN_AVATAR_HEIGHT;
107 static const float AVATAR_WALK_SPEED_SCALAR = 1.0f;
108 static const float AVATAR_DESKTOP_SPRINT_SPEED_SCALAR = 2.0f;
109 static const float AVATAR_HMD_SPRINT_SPEED_SCALAR = 2.0f;
111 enum AvatarTriggerReaction {
112 AVATAR_REACTION_POSITIVE = 0,
113 AVATAR_REACTION_NEGATIVE,
114 NUM_AVATAR_TRIGGER_REACTIONS
117 enum AvatarBeginEndReaction {
118 AVATAR_REACTION_RAISE_HAND,
119 AVATAR_REACTION_APPLAUD,
120 AVATAR_REACTION_POINT,
121 NUM_AVATAR_BEGIN_END_REACTIONS